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Re[2]: 3D worlds




>> Floating-point is a practical neccessity [big snip]

>I guess that depends on what you are doing...

Well, yeah;  I am sure that integer is fine for most CAD, or
molecular mdeling, etc., but a full virtual-universe (or even a
decent-quality flight simulator) gets gets pretty awlward and
cartoonish without FP.


cheers   - vic