vic plichota writes: > Well, yeah; I am sure that integer is fine for most CAD, or > molecular mdeling, etc., but a full virtual-universe (or even a > decent-quality flight simulator) gets gets pretty awlward and > cartoonish without FP. Don't you think you can forego floats using 128 bit integers and beyond? Voxel-inspired stuff doesn't use floats either. People just use floats because it's convenient and because the hardware is already there.